GLSurfaceView 를 상속받아 View 를 만드는 일.
GLSurfaceView.Renderer 를 상속받아 renderer 를 만드는 일.
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import android.opengl.GLSurfaceView;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
public class MainActivity extends Activity {
private GLSurfaceView mGLView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setContentView(R.layout.activity_main);
// Create a GLSurfaceView instance and set it
// as the ContentView for this Activity.
mGLView = new MyGLSurfaceView(this);
setContentView( mGLView);
}
@Override
protected void onPause() {
super.onPause();
// The following call pauses the rendering thread.
// If your OpenGL application is memory intensive,
// you should consider de-allocating objects that
// consume significant memory here.
mGLView.onPause();
}
@Override
protected void onResume() {
super.onResume();
// The following call resumes a paused rendering thread.
// If you de-allocated graphic objects for onPause()
// this is a good place to re-allocate them.
mGLView.onResume();
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
// getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
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import android.content.Context;
import android.opengl.GLSurfaceView;
public class MyGLSurfaceView extends GLSurfaceView {
public MyGLSurfaceView(Context context) {
super(context);
// Create an OpenGL ES 2.0 context
setEGLContextClientVersion(2);
// Set the Renderer for drawing on the GLSurfaceView
setRenderer( new MyRenderer());
// Render the view only when there is a change in the drawing data
setRenderMode( GLSurfaceView.RENDERMODE_WHEN_DIRTY);
}
}
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import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
public class MyRenderer implements GLSurfaceView.Renderer {
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
// Set the background frame color
GLES20.glClearColor( 1.0f, 0.0f, 0.0f, 1.0f);
}
@Override
public void onDrawFrame(GL10 gl) {
// Redraw background color
GLES20.glClear( GLES20.GL_COLOR_BUFFER_BIT );
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
GLES20.glViewport( 0, 0, width, height);
}
}
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